This page covers players from about 1000 up to about 1499 on the Chess.com rapid scale (approximate). If you are 1500 or above, start at 1500 to 1800; if you are under 1000, see under 1000. The most useful step at this level is working out which of four weaknesses costs you the most games, then choosing study for that one: free material covers all four, and a paid course is a convenience, not a requirement.
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Test depth: Public information only. Nobody at ChessCourseFinder has taken any course named here or used any paid plan. Facts come from sellers' published pages read on 8 November 2026, and opinions are labelled as such. How we review explains the limits.
Step one: find your weakness
Before buying, look at your last ten losses and tag the move where each went wrong. A common coaching shorthand sorts losses into four groups: a piece left hanging or a blunder, a missed tactic, a bad or unfamiliar opening position, or a won or drawn endgame mishandled. Whichever group is largest tells you what to study first. Chess.com's free plan includes one full game review per day, and Lichess analysis is free, so you do not need to pay to do this. If you are stuck at one number for months, the stuck at 1200 diagnosis walks through it in more detail.
Here is how to read the result, using made-up numbers. Suppose your ten losses split into five hung pieces, two missed tactics, two poor openings and one spoiled ending. Blunders come first, even if openings feel more interesting to study, and a purchase aimed at openings would address two losses in ten at most. On a tie, work on the earlier stage of the list, because a hung piece ends a game before an opening or an ending gets a chance to matter. That tie-break is our own rule of thumb.
Where this band's advice splits
Sellers agree on tactics and disagree about how soon to add strategy. GM Noel Studer says that below 1500 it comes down to spotting one- and two-move threats and playing sound moves in a row. ChessMood's 1,000-1,500 roadmap gives tactics 70% of study time. Remote Chess Academy's GM Igor Smirnov, in a guide promoting his own courses, says 1000-1500 players should build strategy, calculation and positional understanding. ChessFox names weak positional understanding as one of three common reasons for getting stuck. All four promote their own training. Our reading is that your own tally should settle it: if blunders still end most games, strategy will not rescue them.
Picks at a glance, by weakness
Free options are listed first in each row group. Prices are USD list prices on the sellers' own pages as of 8 November 2026 unless noted (EUR or other noted). Ranges are the seller's, and rating systems are as stated or "not named".
| Weakness | Option | Price | Level stated | Format and size |
|---|---|---|---|---|
| Tactics | Lichess Practice and puzzles | Free | Fundamental tactics (pin, skewer, fork, discovered attack) | Interactive |
| Tactics | 50-Day Tactics Challenge (Chessable) | $29.99 base, $129.98 with video | Intermediate, "rated below 1900" per page | 503 puzzles, 17 h 32 min video, 10 puzzles a day over 50 days |
| Tactics | 1001 Chess Exercises For Club Players (Chessable) | $24.99, no video price shown | Intermediate | About 1,006 puzzles (approximate) |
| Tactics | Tactic Ninja (ChessMood) | $600 alone, or in a plan | 800-2200, rating system not named | 19 h 26 min, 2,475 puzzles; 16 lessons free to preview |
| Blunders | Review your own losses, free engine analysis | Free | Any | Self-directed |
| Blunders | BlunderProof (ChessMood) | $300 alone, or in a plan | 800-2700, rating system not named | 4 h 35 min, 74 puzzles; only the introduction is free to preview |
| Endgames | Lichess Practice: pawn and rook endgames | Free | Key squares, opposition, Lucena and Philidor | Interactive |
| Endgames | 100 Basic Endgames You Must Know (Chessable) | $24.99 base, $149.98 with video | Players rated 800-2000, per page | 177 variations, 97 puzzles, 10 h 11 min video |
| Endgames | Silman's Complete Endgame Course (Chessable) | $34.99 base, $149.98 with video | Unrated to 2399 USCF in 200-point steps, per page | 191 puzzles, 9 h 54 min video |
| Openings | Listudy | Free and open source; no prices shown | Not stated | Spaced-repetition training for openings, tactics, endgames |
| Openings | WhiteMood and BlackMood (ChessMood) | In a plan; see ChessMood pricing | 800-2000, system not named | 7 h 41 min and 4 h 43 min |
| Game review | Aimchess | Standard free (one 40-game report a month); Premium $7.99 a month or $57.99 a year, per the vendor page | Not stated | Analyses your Chess.com or Lichess games |
On Chessable, the base price buys the MoveTrainer course (with some video) and the higher price adds the full video. Chessable course pages showed sale prices on some days, so the list price is a ceiling, not a promise. The App Store price for Aimchess Premium differed from the vendor page when we looked, so confirm which you are being charged.
What to work on, by weakness
If you blunder pieces, the fix is process more than knowledge: a checklist before each move (what changed, what is attacked, what is undefended). ChessMood's 1,000-1,500 roadmap points at the same mistakes list (hanging pieces, missed simple tactics, missed mate-in-twos) and suggests reviewing only big blunders rather than every inaccuracy. That is a seller's plan, but it matches common coaching advice. Give the habit room to work by playing slower games; the roadmap suggests rapid over blitz at this level and names 10+5 and 15+10 among its best choices. Lichess's "Hanging piece" theme drills spotting the mirror image, and blunder prevention sets out a fuller routine.
If you miss tactics, the usual advice is many short, repeated puzzles rather than a few hard ones. The free Lichess puzzle trainer supplies the volume; a paid set mainly adds order and, for some, video explanation. Sort your misses by type before you start. Lichess lets you filter by fork, pin, discovered attack and mate in 2, so a tally showing three missed forks can turn straight into a week of fork puzzles. GM Noel Studer's guideline is to solve 60-70% fully correctly, counting the opponent's best reply, which is one coach's rule. Our tactics trainers guide compares the sites.
If your endgames fall apart, coaches commonly point to a small number of fundamentals at this level: king and pawn opposition, key squares, and basic rook endings, including the Lucena and Philidor positions. These are covered free on Lichess Practice and in the cheap Chessable endgame courses above. Check first whether it was knowledge or the clock: if you reached the ending with seconds left, the tag is really time trouble. More detail is on endgame courses.
If you reach bad opening positions, coaches commonly say a small repertoire built on principles beats a big memorised one for club players (received wisdom, not measured). Start with opening principles, then choose one setup as White and one reply each to 1.e4 and 1.d4. ChessMood's roadmap warns against trappy openings for short-term points and suggests understanding your plan after the first moves. Opinion on opening courses is mixed. Two Chess.com posters in a thread we read give separate views: one says about 90% of the lines they learned never reach their games; another says courses are very good before about 1800 but run short for stronger players. Each is one person's view.
What changes between about 1000 and 1499
The band is wide, so the same page does not mean the same work throughout. This is coaching convention and our reading, not a measured progression.
- Around 1000 to 1200: piece safety and basic motifs. See whether the blunder tag still leads your tally before adding anything else.
- Around 1200 to 1400: puzzles with longer solutions, the basic endings above, and a stable setup for each colour.
- Around 1400 to 1499: the same habits, plus reviewing how your plans went wrong as well as where a piece fell. The 1500 to 1800 page is worth reading ahead.
How much time each takes is a separate question, and the study plan for 1000 to 1500 sets it out by weekly hours.
What to spend, in order
If you do decide to pay, spend in steps so a wrong guess stays cheap. Prices are from the table above, as of 8 November 2026.
- $0. Lichess, free game review and your tally, for at least a few weeks.
- About $25 to $35. One Chessable base course aimed at your largest tag, such as 100 Basic Endgames or 50-Day Tactics Challenge. Video adds roughly $100 or more.
- $300 to $600. A single ChessMood course. It is hard to justify when a $25 to $35 course covers the same tag, unless the free preview shows teaching you clearly prefer.
- $948 a year. ChessMood Essential, only if you will work through more than a few courses. Its refund policy gives 30 days from your first payment and applies only to a first subscription, so plan your sampling inside that window.
Do you need a paid course here?
For many players in this band the answer is no, but this is an opinion-based judgement, not a measured result. Reader opinion we read is split. A Chess.com forum thread on ChessMood includes a user who finds it effective for beginners and intermediates up to about 2000 (a 2300-2400 user disagreed), one who says it is not worth the money charged, and a positive reply from a user whose free month came through a promotional link (thread). We found no independent, controlled evidence that any course in the table raises ratings, and we do not repeat sellers' rating-gain claims.
A paid course makes more sense when you know your weakness, free material has not worked after a few weeks of honest effort, and the course's free preview shows the teaching style suits you. Use refund windows as a safety net, not as a plan.
Who should skip paying
- You have not yet reviewed your own games. That review costs nothing and shows what to buy.
- You are buying a $600 course for a problem a $25 course or a free tool already covers.
- You would pay for a year of a subscription to use a single course; compare against one-off purchases first with the subscription break-even calculator. ChessMood is the main subscription in the table.
The free resources that cover the same ground
Lichess covers tactics, checkmates and endgame basics; Listudy covers openings and spaced repetition; Chess.com's free daily game review covers diagnosis. Free versus paid training explains where free runs out.
What the sellers' pages do not tell you
- Rating ranges rarely name a system. ChessMood's ranges (for example 800-2200 for Tactic Ninja) do not say whether they mean Chess.com, Lichess or FIDE.
- Preview depth varies a lot. Tactic Ninja's page shows 16 lessons and 138 puzzles unlocked; BlunderProof's shows only an introduction. Check what a preview actually unlocks.
- Stand-alone prices. ChessMood's course pages show $250 to $600 for single courses, while Chessable's equivalents list at $20 to $40 for the base trainer and about $130 to $250 with full video. We have not checked how often anyone pays ChessMood's stand-alone prices.
Next, compare the study plan for 1000 to 1500 or the broader guide on how to choose a chess course.
Sources
- Lichess Practice
- Lichess Puzzle Themes
- ChessMood refund policy
- Next Level Chess: What actually holds you back from reaching 1500 elo
- ChessFox: Why You're Stuck
- Remote Chess Academy: How to choose the best chess course for my rating (25 June 2026)
- Listudy
- Chess.com membership types
- Aimchess
- Chessable: 50-Day Tactics Challenge
- Chessable: 1001 Chess Exercises For Club Players
- Chessable: 100 Basic Endgames You Must Know
- Chessable: Silman's Complete Endgame Course
- ChessMood BlunderProof
- ChessMood Tactic Ninja
- ChessMood course catalogue
- ChessMood roadmap for 1,000-1,500
- Chess.com forum: Is ChessMood worth it? (page 2)